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Ruby Quiz - Studying Blackjack (#)
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Ruby On Rails In 60 Minutes

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You didn't implement the game of Blackjack number = list.avtopublika.ru(). This does not bear a strong resemblance to drawing from a shuffled deck of playing.


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Ruby On Ales 2015 - Estimation Blackjack and Other Games: a Comedic Compendium

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Blackjack. This is a simple blackjack game written in Ruby that runs in the command-line. The game was a weekend project after completing week 1 of The Iron.


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Ruby programming with RSpec - Blackjack Part 1 (((Set up and card class)))

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I am building a command line ruby blackjack game using methods. I have gotten to the point where the player can hit or stick (after having.


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RubyConf 2018 - Building web-based board games only with Ruby by Yoh Osaki

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In this chapter, you create a computer game called the Ruby Blackjack game. In this game, a virtual blackjack dealer is pitted against the player, each of them.


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Bubble sort algorithm implementation in Ruby

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In this chapter, you create a computer game called the Ruby Blackjack game. In this game, a virtual blackjack dealer is pitted against the player, each of them.


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Ruby programming with RSpec - Blackjack Final Part (((Finalizing game loop)))

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In this chapter, you create a computer game called the Ruby Blackjack game. In this game, a virtual blackjack dealer is pitted against the player, each of them.


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Ruby Programming Language - Full Course

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You didn't implement the game of Blackjack number = list.avtopublika.ru(). This does not bear a strong resemblance to drawing from a shuffled deck of playing.


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Program Blackjack in Ruby

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The rules of BlackJack. Blank page ready I started off by writing some pseudo code for the high level principles of the game. Already I cannot.


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Ruby programming with RSpec - Blackjack Part 10 (((The deal method)))

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In this chapter, you create a computer game called the Ruby Blackjack game. In this game, a virtual blackjack dealer is pitted against the player, each of them.


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Ruby programming with RSpec - Blackjack Part 3 (((Creating a deck)))

I can then write some code that will check for an ace and if it exists add 1 to the first total and add 11 to the second. I spent a few days away from my program partly due to time constraints and partly due to allowing myself some thinking time. Finally whilst in the game loop the game stores your game streak, wins, losses and draws total and outputs the percentage of wins you have. What my program needs to do in this rare but highly possible scenario is check to see if there is already an ace in the pack and if there is then add 1 to both total1 and total2 not add another 11 to total2. Blank page ready I started off by writing some pseudo code for the high level principles of the game. I built in some pretty neat features too like making the dealer not follow a scripted method of hit or staying. The rules of BlackJack. So after a few hours short break I returned to my program to tackle the Ace in the pack issue. So I need to track two totals in case an ace appears at any stage. Some thinking time is needed. Basically if the player has an ace in their hand then I want the program to output the two scores, for instance if you had an ace and a 4 you should get a message along the lines of:. I also allowed Ace to be worth 1 and 11 and giving the player an option to play both totals. I was looking for a way to stop my programs at certain points and then step by step move on from the break point. It does exactly what I needed which is very useful for debugging. Already I cannot imagine starting to write a program without this as it really gets you into the zone of thinking about how your program is going to operate without cluttering my mind worrying about the actual code. Two decks to prevent card counting.{/INSERTKEYS}{/PARAGRAPH} I figured I needed a method that calculates the running total of the players cards, a method for each of the players for hitting or staying, a hit method that adds a new card to the players hand. I like to always know where I am and exactly what every line of my program is doing and I found that after a while writing this game I was losing myself in the code and forgetting what part does what and how one method interacts with another. {PARAGRAPH}{INSERTKEYS}So the assignment is to create the blackjack game. The first version of this was just to get the method working in a fashion but now the method has two running totals to handle instances where an Ace is present and there are two possible totals. Here is the newly written method:. Anyway this is what I have so far:. So my method handles this pretty well by checking if the card is an Ace and if it is increment total1 by 1 and total2 by The reason it breaks is because for the first iteration of array. Someone on the ruby irc chanel linked me to the pry-byebug gem.